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[MVP+]

VileEquation

Tracking since 8/8/202620 gamesSnapshotted Nov 8, 12:24 AM102.1k karma

⌛90d+ tracked✦Lvl 100+🎲Multi-Game Tracking⛊ The Ravengarders [RAVEN]
108.97
Network level
0012345678900123456789
Bedwars star
1.58
FKDR
0.37
WLR
0012345678900123456789
Wins

Game by game.

20 games on the latest snapshot
108.97
Network Level
102.1k
Karma
00123456789,001234567890012345678900123456789
Achievements
15.8M
Network XP

Network history

9 views
LilithTrackedRanksTrustDenickerMost viewedBenchmark
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OfflineBedwars winstreak · 0

Level by level.

Levels, activity, and recent grind

Level curve

Level 108.97

Total network XP plotted against level - the gold marker is exactly where this account sits on the curve.

Level 108.97 · 271,297 XP earned · 8,703 XP to level 109

Last 26 weeks

0 active days · 0 games

No daily digests yet - the nightly cron fills this in as snapshots accumulate.

LessMore

Recent activity

Building history - digests appear daily once tracking has at least two days of snapshots.

Snapshot intelligence

Insights lab

Nov 8, 2026

Time machine
MVP+
Rank
108.97
Network
29.10
BW star
95
Wins
1.58
FKDR

What will it take?

XP calculator
1,446,203
XP needed
No pace yet
At current pace
Need more history
ETA

91d ago

On this day

Compared with Aug 9, 2026

Network Level+0.00108.97 -> 108.97
Bedwars Star+0.0029.10 -> 29.10
Wins+095 -> 95
Final Kills

History and milestones.

What changed, and what's next

Rewind to Nov 8, 2026

[MVP+]lvl 108.97

VileEquation · November 8, 2026 at 12:24 AM

-no snapshots yet-
108.97
Network lvl
29
Bedwars star
1.58
FKDR
0.37
WLR
383
Final kills
95
Wins
381
Beds
102,122
Karma
4,755
Achievements

Then vs now

30d90d1yAll

VileEquation · 90 days ago · snapshot Aug 9, 2026

108.97
Network Level
no change from 108.97
29
Bedwars Star
no change from 29
1.58
FKDR
no change from 1.58
0.37
WLR
no change from 0.37
95
Wins
no change from 95
383
Final Kills
no change from 383
242
Final Deaths
no change from 242
381
Beds Broken
no change from 381

Records and cosmetics.

Records, skins, and cosmetics

Through the years

4 windows of VileEquation captured
Now
Oct 2026
Sep 2026
Aug 2026

Closest rivals.

Closest tracked players

Closest rivals

Ranked by stat-vector similarity (star, FKDR, WLR, level)

Ask about VileEquation

Ask the assistant anything about VileEquation's stats. It can see this player's full snapshot summary plus the new history features (Time Machine, Personal Bests, Rank History, Predictor, Carry rating, Rivals).

+0
383 -> 383

Hall of fame

Personal bests

Daily records appear after at least two snapshots with positive deltas.

Rank changes

Rank history
Aug 9, 2026MVP+first stored rank

Next milestones

Predictor
Network level paceLevel 110291,203 XP left, pace needed
Bedwars wins pace100 wins5 wins left, pace needed
Bedwars prestige pace100 star71 stars left, pace needed

Pressure modes

Carry analytics
Doubles5.94 FK/W107 finals, 17% win rate
Solo4.75 FK/W190 finals, 25% win rate
Ultimate3.50 FK/W7 finals, 25% win rate
3s2.33 FK/W42 finals, 33% win rate
4s2.32 FK/W44 finals, 56% win rate

Similar players

Rivals
lucashlarsenLvl 109.229.2 star, FKDR 1.43esptLvl 108.929.4 star, FKDR 0.69lilyeonLvl 109.028.1 star, FKDR 1.32Juju_ShortbowLvl 109.030.5 star, FKDR 1.17

Biggest movers

Trending

Trending cards use daily digests; no 7-day movers are available yet.

Gallery

Skin history

Texture hashes are not stored in snapshots yet, so these checkpoints use the current skin.

Aug 9, 2026
Aug 15, 2026
Sep 24, 2026
Sep 27, 2026
Oct 1, 2026
Oct 13, 2026
Oct 28, 2026
Nov 8, 2026

Active

Shop layout
*Glyphglyph_spectrum
*Starstar_black_open
*Sprayssprays_dragon_slayer
*NPCSkinnpcskin_magic_vendor
*DeathCrydeathcry_miracle
*KillEffectkilleffect_heart_aura
*UltimateJUMPER
*IslandTopperislandtopper_parchment
*KillMessageskillmessages_spooky
*VictoryDancevictorydance_meteor_shower

Inventory

Shop layout
*Glyph Storage NewGG,NONE,NONE,NONE

Currency

Shop layout
*Coins131,283

Carry rating

383 FK across 95 wins
4.03final kills per win · VileEquation reads as Carry

You carry your teams.

Carried (<1.5)Balanced (1.5–2.5)Carry (≥2.5)