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[VIP]

GalaxyGuy12

Tracking since 7/19/202614 gamesSnapshotted Oct 18, 4:10 AM375.8k karma

⌛90d+ tracked🎲Tracked⛊ Holusion [GOLD]
32.05
Network level
0012345678900123456789
Bedwars star
1.29
FKDR
0.40
WLR
0012345678900123456789
Wins

Game by game.

14 games on the latest snapshot
32.05
Network Level
375.8k
Karma
00123456789,001234567890012345678900123456789
Achievements
1.6M
Network XP

Network history

7 views
LilithTrackedRanksTrustDenickerMost viewedBenchmark
Not affiliated with Mojang or Hypixel Inc.
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OfflineBedwars winstreak · 0

Level by level.

Levels, activity, and recent grind

Level curve

Level 32.05

Total network XP plotted against level - the gold marker is exactly where this account sits on the curve.

Level 32.05 · 4,059 XP earned · 85,941 XP to level 33

Last 26 weeks

0 active days · 0 games

No daily digests yet - the nightly cron fills this in as snapshots accumulate.

LessMore

Recent activity

Building history - digests appear daily once tracking has at least two days of snapshots.

Snapshot intelligence

Insights lab

Oct 18, 2026

Time machine
VIP
Rank
32.05
Network
16.27
BW star
77
Wins
1.29
FKDR

What will it take?

XP calculator
573,441
XP needed
No pace yet
At current pace
Need more history
ETA

86d ago

On this day

Compared with Jul 24, 2026

History and milestones.

What changed, and what's next

Rewind to Oct 18, 2026

[VIP]lvl 32.05

GalaxyGuy12 · October 18, 2026 at 4:10 AM

-no snapshots yet-
32.05
Network lvl
16
Bedwars star
1.29
FKDR
0.40
WLR
251
Final kills
77
Wins
105
Beds
375,815
Karma
1,745
Achievements

Then vs now

30d90d1yAll

GalaxyGuy12 · 85 days ago · snapshot Jul 24, 2026

32.05
Network Level
no change from 32.05
16
Bedwars Star
no change from 16
1.29
FKDR
no change from 1.29
0.40
WLR
no change from 0.40
77
Wins
no change from 77
251
Final Kills
no change from 251
195
Final Deaths
no change from 195
105
Beds Broken
no change from 105

Records and cosmetics.

Records, skins, and cosmetics

Through the years

4 windows of GalaxyGuy12 captured
Now
Sep 2026
Aug 2026
Jul 2026

Closest rivals.

Closest tracked players

Closest rivals

Ranked by stat-vector similarity (star, FKDR, WLR, level)

Ask about GalaxyGuy12

Ask the assistant anything about GalaxyGuy12's stats. It can see this player's full snapshot summary plus the new history features (Time Machine, Personal Bests, Rank History, Predictor, Carry rating, Rivals).

Network Level+0.0032.05 -> 32.05
Bedwars Star+0.0016.27 -> 16.27
Wins+077 -> 77
Final Kills+0251 -> 251

Hall of fame

Personal bests

Daily records appear after at least two snapshots with positive deltas.

Rank changes

Rank history
Jul 24, 2026VIPfirst stored rank

Next milestones

Predictor
Network level paceLevel 40785,941 XP left, pace needed
Bedwars wins pace100 wins23 wins left, pace needed
Bedwars prestige pace100 star84 stars left, pace needed

Pressure modes

Carry analytics
Doubles7.86 FK/W173 finals, 18% win rate
Solo7.00 FK/W7 finals, 25% win rate
Ultimate5.00 FK/W5 finals, 0% win rate
4s2.67 FK/W8 finals, 60% win rate
3s1.24 FK/W63 finals, 38% win rate

Similar players

Rivals
zCometPvPLvl 32.116.8 star, FKDR 1.070h_zetsoLvl 32.216.6 star, FKDR 1.53DaddyModyLvl 32.215.8 star, FKDR 1.69gingusbingus69Lvl 32.216.1 star, FKDR 0.10

Biggest movers

Trending

Trending cards use daily digests; no 7-day movers are available yet.

Gallery

Skin history

Texture hashes are not stored in snapshots yet, so these checkpoints use the current skin.

Jul 24, 2026
Aug 7, 2026
Aug 14, 2026
Sep 17, 2026
Sep 28, 2026
Oct 9, 2026
Oct 12, 2026
Oct 18, 2026

Active

Shop layout
*Glyphglyph_pig
*Starstar_black_open
*Sprayssprays_lantern
*DeathCrydeathcry_fireball
*BedDestroybeddestroy_squid_missile
*KillEffectkilleffect_blood_explosion
*UltimateKANGAROO
*KillMessageskillmessages_glorious
*VictoryDancevictorydance_fireworks
*ProjectileTrailrandom_cosmetic
*Prestige Schemeprestige_scheme_none

Inventory

Shop layout

No entries found.

Currency

Shop layout
*Coins146,710

Carry rating

251 FK across 77 wins
3.26final kills per win · GalaxyGuy12 reads as Carry

You carry your teams.

Carried (<1.5)Balanced (1.5–2.5)Carry (≥2.5)