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[VIP+]

mircuz

Tracking since 7/19/202619 gamesSnapshotted Oct 19, 8:28 PM1.4M karma

⌛90d+ tracked✦Lvl 100+🎲Multi-Game Tracking★100 club
134.07
Network level
001234567890012345678900123456789
Bedwars star
0.76
FKDR
0.17
WLR
001234567890012345678900123456789
Wins

Game by game.

19 games on the latest snapshot
134.07
Network Level
1.4M
Karma
00123456789,001234567890012345678900123456789
Achievements
23.6M
Network XP

Network history

10 views
LilithTrackedRanksTrustDenickerMost viewedBenchmark
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OfflineBedwars winstreak · 0

Level by level.

Levels, activity, and recent grind

Level curve

Level 134.07

Total network XP plotted against level - the gold marker is exactly where this account sits on the curve.

Level 134.07 · 22,760 XP earned · 322,240 XP to level 135

Last 26 weeks

0 active days · 0 games

No daily digests yet - the nightly cron fills this in as snapshots accumulate.

LessMore

Recent activity

Building history - digests appear daily once tracking has at least two days of snapshots.

Snapshot intelligence

Insights lab

Oct 19, 2026

Time machine
VIP+
Rank
134.07
Network
218.58
BW star
291
Wins
0.76
FKDR

What will it take?

XP calculator
2,084,740
XP needed
No pace yet
At current pace
Need more history
ETA

91d ago

On this day

Compared with Jul 20, 2026

Network Level+0.00134.07 -> 134.07
Bedwars Star+0.00218.58 -> 218.58
Wins+0291 -> 291
Final Kills+01,238 -> 1,238

History and milestones.

What changed, and what's next

Rewind to Oct 19, 2026

[VIP+]lvl 134.07

mircuz · October 19, 2026 at 8:28 PM

-no snapshots yet-
134.07
Network lvl
218
Bedwars star
0.76
FKDR
0.17
WLR
1,238
Final kills
291
Wins
614
Beds
1,447,767
Karma
6,615
Achievements

Then vs now

30d90d1yAll

mircuz · 40 days ago · snapshot Sep 9, 2026

134.07
Network Level
no change from 134.07
219
Bedwars Star
no change from 219
0.76
FKDR
no change from 0.76
0.17
WLR
no change from 0.17
291
Wins
no change from 291
1,238
Final Kills
no change from 1,238
1,638
Final Deaths
no change from 1,638
614
Beds Broken
no change from 614

Records and cosmetics.

Records, skins, and cosmetics

Through the years

4 windows of mircuz captured
Now
Sep 2026
Aug 2026
Jul 2026

Closest rivals.

Closest tracked players

Closest rivals

Ranked by stat-vector similarity (star, FKDR, WLR, level)

Ask about mircuz

Ask the assistant anything about mircuz's stats. It can see this player's full snapshot summary plus the new history features (Time Machine, Personal Bests, Rank History, Predictor, Carry rating, Rivals).

Hall of fame

Personal bests

Daily records appear after at least two snapshots with positive deltas.

Rank changes

Rank history
Jul 20, 2026VIP+first stored rank

Next milestones

Predictor
Network level paceLevel 1402,084,740 XP left, pace needed
Bedwars wins pace300 wins9 wins left, pace needed
Bedwars prestige pace300 star81 stars left, pace needed

Pressure modes

Carry analytics
Doubles8.00 FK/W704 finals, 9% win rate
Swappage7.50 FK/W75 finals, 18% win rate
Solo6.57 FK/W46 finals, 12% win rate
OneBlock5.00 FK/W10 finals, 13% win rate
Armed4.87 FK/W73 finals, 17% win rate

Similar players

Rivals
LovelyRain_CNLvl 133.7219.6 star, FKDR 1.66NotDrLvl 133.9216.3 star, FKDR 1.46aquarlozLvl 134.4217.5 star, FKDR 1.20LxwxLvl 134.6215.9 star, FKDR 1.77

Biggest movers

Trending

Trending cards use daily digests; no 7-day movers are available yet.

Gallery

Skin history

Texture hashes are not stored in snapshots yet, so these checkpoints use the current skin.

Jul 20, 2026
Aug 1, 2026
Aug 12, 2026
Aug 22, 2026
Sep 8, 2026
Sep 21, 2026
Oct 4, 2026
Oct 19, 2026

Active

Shop layout
*Glyphglyph_dragon
*Starstar_black_open
*Sprayssprays_surprise_snowball
*NPCSkinnpcskin_snowman
*DeathCrydeathcry_energy
*WoodTypewoodSkin_spruce
*BedDestroybeddestroy_tornado
*KillEffectkilleffect_shockwave
*UltimateHEALER
*IslandTopperislandtopper_presents
*KillMessageskillmessages_to_the_moon

Inventory

Shop layout

No entries found.

Currency

Shop layout
*Coins1,311,076

Carry rating

1,238 FK across 291 wins
4.25final kills per win · mircuz reads as Carry

You carry your teams.

Carried (<1.5)Balanced (1.5–2.5)Carry (≥2.5)