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[MVP+]

GameBoyGavster

Tracking since 6/26/202619 games+6.88 levels trackedSnapshotted Oct 18, 11:49 PM101.4k karma

⌛90d+ tracked✦Lvl 100+🎲Multi-Game Tracking
167.74
Network level
0012345678900123456789
Bedwars star
2.65
FKDR
0.78
WLR
0012345678900123456789
Wins

Game by game.

19 games on the latest snapshot
167.74
Network Level
101.4k
Karma
00123456789,001234567890012345678900123456789
Achievements
36.6M
Network XP

Network history

1 view
LilithTrackedRanksTrustDenickerMost viewedBenchmark
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Level by level.

Levels, activity, and recent grind

Level curve

Level 167.74

Total network XP plotted against level - the gold marker is exactly where this account sits on the curve.

Level 167.74 · 314,134 XP earned · 113,366 XP to level 168

Last 26 weeks

0 active days · 0 games

No daily digests yet - the nightly cron fills this in as snapshots accumulate.

LessMore

Recent activity

Building history - digests appear daily once tracking has at least two days of snapshots.

Snapshot intelligence

Insights lab

Oct 18, 2026

Time machine
MVP+
Rank
167.74
Network
14.06
BW star
68
Wins
2.65
FKDR

History and milestones.

What changed, and what's next

Rewind to Oct 18, 2026

[MVP+]lvl 167.74

GameBoyGavster · October 18, 2026 at 11:49 PM

-no snapshots yet-
167.74
Network lvl
14
Bedwars star
2.65
FKDR
0.78
WLR
204
Final kills
68
Wins
54
Beds
101,440
Karma
5,980
Achievements

Then vs now

30d90d1yAll

GameBoyGavster · 30 days ago · snapshot Sep 18, 2026

167.74
Network Level
+0.07 from 167.67
14
Bedwars Star
no change from 14
2.65
FKDR
no change from 2.65
0.78
WLR
no change from 0.78
68
Wins
no change from 68
204
Final Kills
no change from 204
77
Final Deaths
no change from 77
54
Beds Broken
no change from 54

Records and cosmetics.

Records, skins, and cosmetics

Through the years

5 windows of GameBoyGavster captured
Now
Sep 2026
Aug 2026
Jul 2026
Jun 2026

Closest rivals.

Closest tracked players

Closest rivals

Ranked by stat-vector similarity (star, FKDR, WLR, level)

Ask about GameBoyGavster

Ask the assistant anything about GameBoyGavster's stats. It can see this player's full snapshot summary plus the new history features (Time Machine, Personal Bests, Rank History, Predictor, Carry rating, Rivals).

What will it take?

XP calculator
2,288,366
XP needed
91d
At current pace
Jan 19, 2027
ETA

114d ago

On this day

Compared with Jun 26, 2026

Network Level+6.88160.85 -> 167.74
Bedwars Star+0.0014.06 -> 14.06
Wins+068 -> 68
Final Kills+0204 -> 204

Hall of fame

Personal bests
Most network XP in a day837,2502026-07-11

Rank changes

Rank history
Jun 26, 2026MVP+first stored rank

Next milestones

Predictor
Network level paceLevel 170975,866 XP left, ETA 11/28/2026
Bedwars wins pace100 wins32 wins left, pace needed
Bedwars prestige pace100 star86 stars left, pace needed

Pressure modes

Carry analytics
Lucky Blocks7.00 FK/W7 finals, 33% win rate
Castle5.00 FK/W5 finals, 50% win rate
Doubles4.24 FK/W89 finals, 35% win rate
4s3.10 FK/W65 finals, 49% win rate
Solo2.50 FK/W5 finals, 25% win rate

Similar players

Rivals
autojumpLvl 167.514.2 star, FKDR 2.06LiquidicyLvl 167.615.3 star, FKDR 1.73SlogoSniperLvl 167.812.7 star, FKDR 0.72suspishusLvl 167.616.0 star, FKDR 0.53

Biggest movers

Trending

Trending cards use daily digests; no 7-day movers are available yet.

Gallery

Skin history

Texture hashes are not stored in snapshots yet, so these checkpoints use the current skin.

Jun 26, 2026
Jul 13, 2026
Jul 21, 2026
Aug 6, 2026
Aug 17, 2026
Sep 17, 2026
Sep 26, 2026
Oct 18, 2026

Active

Shop layout
*Glyphglyph_snowman
*Sprayssprays_snowball_fight
*NPCSkinnpcskin_snowman
*DeathCrydeathcry_enderman
*KillEffectkilleffect_heart_aura
*IslandTopperislandtopper_angel
*KillMessageskillmessages_fire
*VictoryDancevictorydance_rainbow_dolly
*ProjectileTrailprojectiletrail_firework

Inventory

Shop layout
*Glyph Storage NewDIAMOND,NONE,NONE,NONE
*Spray Glyph FieldDIAMOND,STORM,NONE,SORRY,NONE,NONE

Currency

Shop layout
*Coins125,230

Carry rating

204 FK across 68 wins
3.00final kills per win · GameBoyGavster reads as Carry

You carry your teams.

Carried (<1.5)Balanced (1.5–2.5)Carry (≥2.5)
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